3.Bunny Hop bhopjapan a polished bhop map in CSGO. Name the script 'Bunnyhop'. Txt file and copy and paste the script above into it. (Honestly I just looked at his scripts and learned off them) How to install: 1. BunnyHop Script Toggle On And Off With F1 Scripter: Mister Mr And much thanks to Ravenn for teaching me how to script.
![]() ![]() I like Treyarch’s focus on more arcade-style fun, so I’m not sure if Vanguard’s more straight-forward approach will grab me. The light and crisp visuals are a nice change of pace from the darker ones in Black Ops Cold War. The lanes in some maps provide great choke points and flanking spots for both sides. Kills feel uneventful, maps are a bit too open and a number of other technical issues have hindered my time with Sledgehammer’s shooter.Why have all the games I’ve been in, including Search and Destroy, featured open mics? I shouldn’t be able to hear the enemy team’s plan and vice versa.There are things I like about it. I haven’t felt that at all with Vanguard. Vanguard will have more content at launch, including 16 multiplayer maps, 40 weapons and 19 killstreaks. The game takes some getting used to and needs players to understand its mechanics in order to have success.That said, I think Vanguard has more going for it than Cold War. Unlike in Cold War, you can’t bunny hop or sprint around a corner and kill enemies with ease in Vanguard. Cold War feels like an arcade-style shooter and Vanguard feels more realistic and punishing at times. | Provided by ActivisionJoey: Black Ops Cold War and Vanguard are oil and water. They’ve even given us a way to turn down the sun. It’s ditched the modern setting for a return to every theater of combat in World War II. Vanguard feels more like Modern Warfare in terms of gameplay and audio design. If Sledgehammer can deliver the fixes laid out by the community, then the gameplay should match up nicely with the wide-ranging features that Cold War didn’t deliver.Danny: Cold War and Vanguard are nothing alike in my opinion. We’ve yet to see the other maps and weapons but I’m encouraged by the ones in the beta. Palisade risk trialIf that’s the case, then only the top AR players could find a spot in the Call of Duty League 2022 season. While it’s incredibly early, it does seem like next season could feature a triple SMG meta. How will this game differ from Black Ops Cold War in terms of competitive play? What differences will we see in the Call of Duty League?Aron: Assault rifles don’t appear to be nearly as effective in Vanguard as they did in Black Ops Cold War. Assault rifles dominated that game and changed the way all three game modes were played. Of course, it won’t resemble Cold War in the slightest. There’s already a fully-fledged list of banned items in the CDL ruleset.With attention to detail like this, the Call of Duty League could be in for a great year. According to leaks, custom matches will have options in the CDL ruleset to disable features like Tac Sprint, destructible walls and map pings. | Provided by ActivisionJoey: As of right now, it appears that Sledgehammer Games is going the extra mile when it comes to competitive play. Hotel Royal is a mosh pit of chaos in anything other than the tactical 6v6 mode. What do you think needs to be changed before Vanguard’s full release in Nov.?Aron: I don’t want each kill to fall off without more audio feedback. There hasn’t been much revealed about competitive play for Vanguard, but I hope it’s not half-baked like it was in Cold War. You can look at who succeeded in Call of Duty: World War II as a good example of who could rise up while playing Vanguard. That would completely flip the league on its side and give rise to some teams who aren’t predicted to be top contenders.Danny: Since this game is so different from Cold War, I think we will see different professionals rise up in the 2022 season. This means we could see a three-SMG meta if things stay the same. The STG44 is strong in the beta but not nearly as powerful as the MP40. Sometimes an enemy will be shooting directly next to me and I’ll have no idea they’re there until I get shot in the back. Also, directional audio could use a rework. Footstep audio should be increased slightly, but not so much so that it makes Dead Silence a crutch Field Upgrade. It’s nice that the developers removed the spawn delay during the beta, but now they need to adjust the system accordingly before release.As for the audio, there’s a good bit of work that needs to be done here. Starting with spawns, Sledgehammer needs to take data from the beta and design a spawn system that doesn’t place players in front of enemies for an easy kill. I’ll need some of that as well as some creative map design within Vanguard in order for it to make as much of an impact as possible.Joey: Currently, the biggest issues with Vanguard multiplayer are the spawns and audio. What are your thoughts on Patrol, how does it compare to Hardpoint and Control?Aron: Patrol was fantastic but it needs a couple changes to make it competitively viable. Finally, Spawns! Please, please, please stop spawning enemies in front of me and vice versa. Between the snow fall on Red Star and the rain on Gavatu, it’s hard to see enemies at a distance. Additionally, it’s next to impossible to hear enemy fire when teammate gunfire drowns them out.Aside from audio, the visuals need to be tweaked massively. I can’t hear people running up behind or spawning next to me. | Provided by ActivisionDanny: I think sound is one of the most important aspects to be changed. ![]() However, it’s hard to foresee it being included in the Call of Duty League game mode rotation with it resembling Hardpoint so closely. It doesn’t have the same strategy as Hardpoint or Control, with spawns being harder to lock down, but there’s some definite appeal in terms of competitive play. I enjoyed flanking around enemies who were sitting on the objective but also loved the constant action of being the one on the point. While it wasn’t in a competitive setting, a constantly moving objective was a nice change of pace from the humdrum gameplay of Domination. It made the mode painfully frustrating at points.Outside those two frustrations, I had a blast on the mode and I hope it replaces Hardpoint in the Call of Duty League.Joey: Patrol was one of the highlights of the beta for me. I can’t count how many times I spawned right in front of an enemy and vice versa.
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